• Maya
  • Houdini
  • Blender
  • Painter
  • Designer
  • Unreal
Loaded
404: Drift State

01/ context
TGA project



03/ Software

02/ project
404: Drift State

This project was part of a portfolio course where I wanted to explore abstract fluid simulation and get a better understanding of working in Houdini and rendering in Unreal Engine. I focused on building a stylized, non-realistic water simulation and experimenting with the overall look and motion.

The idea was mainly to go through the process from simulation to final render and learn more about how these parts connect. I also wanted to explore how something technical could be shaped into a more visual and cinematic piece



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