404: Drift State
01/ context
TGA project
03/ Software





02/ project
404: Drift State
This project was part of a portfolio course where I wanted to explore abstract fluid simulation and get a better understanding of working in Houdini and rendering in Unreal Engine. I focused on building a stylized, non-realistic water simulation and experimenting with the overall look and motion.
The idea was mainly to go through the process from simulation to final render and learn more about how these parts connect. I also wanted to explore how something technical could be shaped into a more visual and cinematic piece






