In Transit
01/ context
TGA project
03/ Software




02/ project
In Transit
This project was part of a portfolio course where I created a smoke trail in Houdini and rendered it in Unreal Engine. From the beginning, the goal was to create something that feels like moving through the scene, with a clear sense of transition and flow.
The final result focuses on that feeling of passing through rather than observing, aiming to create a more immersive and atmospheric experience.






