• Maya
  • Houdini
  • Blender
  • Painter
  • Designer
  • Unreal
Loaded
In Transit

01/ context
TGA project



03/ Software

02/ project
In Transit

This project was part of a portfolio course where I created a smoke trail in Houdini and rendered it in Unreal Engine. From the beginning, the goal was to create something that feels like moving through the scene, with a clear sense of transition and flow.

The final result focuses on that feeling of passing through rather than observing, aiming to create a more immersive and atmospheric experience.



Next Project
Final Arrival