• Maya
  • Houdini
  • Blender
  • Painter
  • Designer
  • Unreal
Loaded
Final Arrival

01/ context
TGA project



03/ Software

02/ project
Final Arrival

This project was part of a portfolio course where I rigged and animated a robot character in Blender and rendered the final sequence in Unreal Engine. From the beginning, the goal was to create a short, focused moment centered around the character.

The final piece is built around a sense of presence and timing, aiming to capture a simple but intentional moment rather than a more complex sequence.



Next Project
BOB the Robot