Final Arrival
01/ context
TGA project
03/ Software




02/ project
Final Arrival
This project was part of a portfolio course where I rigged and animated a robot character in Blender and rendered the final sequence in Unreal Engine. From the beginning, the goal was to create a short, focused moment centered around the character.
The final piece is built around a sense of presence and timing, aiming to capture a simple but intentional moment rather than a more complex sequence.







